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BIOGRAPHY

Dmytro Nebesh is a Ukrainian American audio designer based in Baltimore Maryland producing soundtracks for small independent films and independent video games. Currently he is working as a full time Sound Designer for Firaxis Games, while still making work for freelance work. During his undergrad, he majored in “Music for New Media” at the Peabody Institute of The Johns Hopkins University, graduating in May 2022. He studied under Thomas Dolby and Christopher Kennedy, learning how to hone in electronic music, orchestral, and explore other avenues in the audio world.

His musical roots are in classical music, but he has sought out many different musical genres, such as punk, jazz, metal, and electronic music to enhance his diversity in composition. He also pulls out music from his Ukrainian roots and tries to apply the character of his grandparent’s homeland into the music that he creates. His music is often inspired by the what he feels helps convey the proper story the best and he does heavy research into the topic he is scoring for and picking just the right type of music that will truly amplify the emotions the creator wishes to see in their project. Whether it be minimalist music to allowing for the audience to breathe and take in the other aspects of the project or bombastic music that unleashes those buried emotions.

 He has worked on many student films, some notable films included are “Umoja” “Detroit Remember When – A Tribute to Dick Purtan”, “Maeorra and the Wisper Stone” and “Hear no Evil”. Out of independent video games, he recently scored independent game “Liquid Space Dimension” by Puppet Fox. He also tries to regularly participate in game jams, which has helped him learn to deliver music and revisions consistently. Some of his more notable game jam projects have been “Pikupals: Picross + Aliens”, “Ancient Dream”, and “Jay Walker: Rogue Pedestrian”. This has allowed him to create a small name for himself and receive many requests for music and people searching out for his audio expertise. He improved his programming knowledge through game jams which

landed him a job programming a VR Oculus Quest project known as Baton-X , a tool used to provide conductors with a virtual orchestra they can control.

Artistic Mission

My mission as a media composer is to explore the endless possibilities of expressing complex emotions through sound. When I saw the film “Eternal Sunshine of the Spotless Mind” I realized how powerful the music in a film can be. The actors express a powerful facial expression with no words while the music would tell exactly how they are feeling. The feelings that cannot be explained by words alone. This is what assured me in what path I wish to take, becoming a media composer.

When I create music, it is to make a picture more clear. Whether it be film, video games, emotions, or even ads. These are all pictures with messages that need some music to clarify it. When I have the privilege to write music for a project, I always make sure to understand the artist’s intentions and what they want. The project they show and explain to me helps me get a glance into their brain and write down what type of music would best fit what they want. I then spend all day exploring the endless sounds and melodies to capture exactly what they picture in their head.